
Welcome to the Graphite 9 downloads page.
Here you can find some scripts, example files and tutorials for Cinema 4D.
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Camera Switcher - Animation workflow script
Here's a little setup/script I came up with to help toggle
between a camera and the editor camera, something I do a lot while animating. Download the script here. |
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C4D Nudge Tools - Animation workflow scripts

These are a set of 5 scripts designed to make creating in-betweens and breakdowns much faster when blocking in poses for character animation. For best use assign them to hotkeys via the command manager. I have the Nudge scripts tied to the Plus, Minus, CTRL&Plus, CTRL&Minus keys (hence the names!). The Nudge scripts work in set increments, the Plus and Minus versions work in a 50% rate between the current and next/previous keyframe, whereas the CTRL versions are for more fine control and work in 10% increments. There's also one called Tweener that uses a dialogue, select the controllers you want to tween, call the script from the Icon or a Hotkey and you can choose a percentage value to tween the pose by, 50% is exactly in the middle of the previous/next keys, 0% is the same as the previous key, 100% is the same as the next key..and so on.. you get the idea! These were inspired by the 'Tween Machine' plugin for Maya.. which I believe was inspired by a similar plugin for Max.. and now we have one for Cinema! These scripts cam be installed by dropping them in the Scripts folder (Edit>Preferences>Open Folder>Library>Scripts) and restarting Cinema. They need R11 or higher to run. Download a video here that shows the scripts in use and explains the best working methods to use with them. Download the scripts themselves here. |
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Move&Snap Animation Pivot - Script and Tutorial

Sometimes when you're animating it's very handy to be able to move the pivot of an object. This is a script which makes this much easier to do. You can see an example of me doing this while animating a rolling cube on the Lab page. To explain how to use the script I've recorded a video tutorial where I go through a couple of examples, first recreating the rolling cube animation and then using the same principles on a character rig. |
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Rewind and Play Button

A lot of the time when I'm animating in Cinema I like to work with the timeline in Simple mode, ie I set a play range using the powerslider and then rewind and play a particular sequence to see the transitions in the poses. I have cycle switched off as I want to see the last frame held. While doing this it occurred to me that it would be useful to have a Rewind and Play' button instead of hitting both buttons each time. So to make things handier I made a very simple script that calls both commands and made an icon for it and added it to my layout. To Install : Just put the script in the Library>Scripts folder and then on restarting Cinema you can drag it from the Script Manager or Command Manager (search for 'rewind and play') into a layout to have it as a button, save the new layout and done. You can also assign a Hotkey to it using the Command Manager. If you push the button while the timeline is playing it will just rewind and stop as the play command toggles, but of course you can double click to jump back to the start and play which is still quicker than clicking on two different icons. You can download the script here. |
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WalkCycle Buddy

Here's a little script that swaps the positions of two controllers to make setting up walkcycles quicker. Thanks to Per Anders over on CGTalk for helping me with the nuts'n'bolts of this code. Of course you could just do this by manually copying and pasting the values but where's the fun in that?! Installation is the same process as for the Rewind and Play button above. |
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Gramps - Free Cinema 4D Character Rig

Here's a Cinema 4D rig I built a while back. This is rigged using Cactus Dans' character plugins. If you don't own the plugins you can still use the rig, just go to Dans' site and download and install the plugins and they will run in 'runtime' mode. I made a short video demonstrating some of these features that you can download here. |
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PS5001 - Simple Robot Arm Style Rig

Here's a simple Robot Arm style rig I built as an example for a C4DCafe member. This is rigged using Cinemas' native tools and needs no modules or plugins. One thing to be careful with is that if you save this to the Content Browser and reload the file the IK often breaks. I've noticed this happening with other Mocca rigs and believe it's related to a bug with the CB, so best to save to another location or use the excellent OLX plugin.
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Rigging Tutorial - Rough Guide to Weighting with CD Joints&Skin
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A couple of members over on the C4DCafe were asking how to bind and weight a character using the CD Joints&Skin plugin, so I've recorded a very quick video tutorial showing the basics of my usual workflow. It's by no means exhaustive and if you're using CD Joints&Skin for any length of time you probably don't need it, but if you are just getting started it may be useful. NB There's one thing I could have explained better - the Smooth painting mode wasn't really 'taking the weights away' as I said in the tutorial, instead what it does really is smooth the transition of the weighting between areas that have a lot of weighting influence and areas that have very little, so it sort of averages out the points in-between. If you play around with it a bit (especially with the character posed as I show in the video) it should become intuitive. You can download the tutorial here. |
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Rigging Tutorial - Adding a CD Cluster to a Mesh

This is a very short screen-capture video that demonstrates how to apply a CD Cluster (part of the CD Joints & Skin plugin) to a mesh object. There's no narration on this video but it should be pretty easy to follow. Right-Click and Save-As if you want to download the video rather than watching it in your browser (1.7mb QT). You can download the tutorial here. |
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Rigging Tutorial - Applying Morph Targets from a Duplicate Mesh

This is a very short screen-capture video that demonstrates how to apply a morph target to an object when you have modeled the target from a duplicate of the original mesh. In the video you'll see me do this first with the CD Morph plugin, and then with the Mocca Morph tag. When I added the Mocca Morph tag it was slightly outside the screen capture area, but all I did was select the object, right-clicked and chose Character Tags>Morph Tag. There's no narration on this video but it should be pretty easy to follow. Right-Click and Save-As if you want to download the video rather than watching it in your browser (2.5mb QT). You can download the tutorial here. |
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Animation Workflow Tip - Using the Harvester Plugin to Clean Up MoCap Files

This is a short screen-capture video that demonstrates a little trick for quickly removing redundant animation tracks from a MoCap file using the Harvester plugin. There's no narration on this video but it should be pretty easy to follow. Right-Click and Save-As if you want to download the video rather than watching it in your browser (5mb QT). You can download the tutorial here. |
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Please visit the rest of my site to see my animation and rigging work with Cinema 4D
All work on this website (C) Brian Horgan 2010. All Rights Reserved.
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